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Showing posts from January, 2024

Project 3: Mesh Mashup part 2

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In this project we try and take 2 or more objects and combine them to have a juxtaposition between them.  The object I decided to go through with is the Sofa with the Piano in it. The way I incorperated the feedback was by using a softer more rounded model for the sofa, to exaggerate the difference between it and the piano. I also built an enviroment around it to ground it in reality a bit more. MODELS USED Sofa by MNinventer - Thingiverse Bedside Table (4 skins) Free 3D Model - .obj .mtl .sldprt - Free3D Flower Vase large twist by mistertech - Thingiverse Bookshelf for DnD by Montravont - Thingiverse 3D-printable coffee table (coaster) by CreativeTools - Thingiverse

Project 2: Mesh Mashup

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Crazy Objects  My understanding of remix culture is that it goes against the idea of having one small minority creating everything for everyone else to sit and enjoy. Remix culture inspires to take what the minority made and change it or merge them with other things to make something new. This is also a way of personalizing it because its made by just you and your vision rather than the combined visions of a bunch of producers. You can just use stuff made by producers, or you can also merge things made by producers with things you made yourself. You could make an animation and then combine it with music made by producers for example, exploring both and giving both new meaning and life. I think it is a positive and natural way to make things. Mini Nuke by matrhint - Thingiverse Electrical Outlet Free 3D Model - .obj - Free3D With this one I added an outlet because nuclear bombs don't get charged like that. I like taking pieces of technology and completely changing the buttons and st

Project 1: Objectified

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  My object was inspired by the section of the Documentary Objectified where they talked about making potato peelers accessible to people with arthritis. It made me think of the Nintendo switch controllers and how they could be improved and easier to use. First I gave the Controller more depth, making it easier to wrap your hand around. I also Coloured the buttons, so its even  easier to distinguish them from each other. I made the stick bigger so it can have a deeper feel to it, as well as the trigger. because the real ones are clicky and don't have a deep pull. finally, the controllers are quiet small because its made for kids. so now there's an attachable part that goes around the bottom and side to essentially make the controller bigger, as well as distance the base of your thumb it so you don't have to bend your thumb at 90 degrees to use the stick, but can rest on it more naturally. The documentary really inspires me to think of how the design of any object is really